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The 2007 China Game Industry Annual Conference (CGIACwas held in Suzhou, China from January 15-17, 2008 and Sony Ericsson won the "2007 Most Popular Game Equipment" award. The Sony Ericsson Developer World China team accepted the award and also joined a forum discussion on mobile gaming development.

About China Game Industry Annual Conference

The China Game Industry Annual Conference is China's largest annual gathering of the gaming industry, with 300 companies and 1000 delegates attending, and was held in Suzhou from January 15-17, 2008.

Representatives from Chinese government regulatory departments (Press and Publication Administration, and the Ministry of Information Industry) spoke on the development of Chinese Game Industry during 2007. In addition to issuing the 2007 China Game Industry Report, the conference also held a game industry discussion forum and hosted a grand award ceremony announcing China's top 10 most popular online games, the most popular game equipment and other awards.

Sony Ericsson wins "Most Popular Game Equipment" award

Sony Ericsson, the only mobile phone manufacturer in contention for an award, won the "2007 Most Popular Game Equipment" award. Liu Peng, Manager of Sony Ericsson Developer World China, attended the presentation ceremony and received the award.

"I am very honored to take the award on behalf of Sony Ericsson. We really appreciate the great support from our partners and end-users. Sony Ericsson Developer World will continue to assist and support China's wireless developers so they can offer more quality mobile phone games in the future," - Liu Peng said.

Sony Ericsson Developer World China also participated in the "mobile gaming industry market" forum discussion and shared information about the development of mobile gaming with other renowned Chinese wireless content experts, for example Kongzhong.com. During the forum session, Sony Ericsson Developer World China team manager Liu Peng introduced Sony Ericsson's support for Chinese mobile gaming developers and content creators and outlined the business co-operation opportunities available.

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